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LEVEL DESIGNER

Big Moxi Games is scaling its art team to support the development of AAA MMOG with a large global publisher. We are seeking level designers with 2+ years of experience to join us in creating awesome games for PC and consoles.

Location: Porto Alegre, Rio Grande do Sul, Brazil.

Responsibilities:

  • Development of design documentation for level progression (flow), level layouts, and 3D block-outs for in-engine playtesting;
  • Bring new ideas to the table in regards to every facet of the game; mechanics, story, missions, and more;
  • Work closely with the artists and programmers to take ideas from conception to implementation;

Required Skills:

  • Knowledge of Landscapes and Heightmaps using Unreal Engine 4;
  • 3D game level building experience;
  • Ability to take direction and accept critical review of your work;
  • Clear understanding and appreciation of schedules and milestones;
  • Ability to create fun and exciting gameplay using a complex array of mechanics;
  • Strong understanding of aesthetics as it relates to level layout and presentation;
  • Passion for and broad knowledge of console games with ability to critically analyze user 
experience;
  • Ability to communicate in English.

Pluses

  • Experience with World Creator 2, Maya and/or 3D Studio Max.

Additional Information

  • Working remotely is an option;
  • Relocation assistance is offered.

How to Apply
Send email to: jobs@bigmoxigames.com

About the Company
Big Moxi Games is currently developing Wardens Rising, a blend of fast-paced isometric action and base defense for PC and console. We aim to build a strong portfolio of original IPs for mid-to-hard core gamers across the globe. Raising our artistry and craftsmanship with great attention to detail. Crafting experiences that bring something new to genres like action, role-playing, shooter and strategy.